Semester Review – Fall 2011
Welcome to the Smashcast Fall 2011 Review!
We just finished our first semester under a completely new class structure and curriculum featuring more class sessions, more projects, more technology, and more students than ever before! Please read on as we highlight our students’ achievements, experiences, and statistics over the past four months.
Lytro Light Field Camera
Cameras are basically on all phones these days, even with video recording capabilities. But waiting for cameras to focus on certain points of the scene can take a couple seconds — enough for the scene to change. The new Lytro Light Field Camera could capture all the memorable moments a conventional camera may miss.
Potential Game Of The Year Candidate?
Today in Smashcast we began looking at Adobe Flash and programming. I already had previous experience with C++ programming which is similar to how Action Script 2.0 works. Above is a little snippet of the code that went into making this game possible.
Experimenting with Flash Programming
Today, Simon helped us create our very first (and totally functional) Flash game. It may seem that creating a Flash game is simple, but it couldn’t be more opposite. Creating a Flash game requires frustrating meticulousness, scanning lines of code for errors that could keep your program from running properly. Without adequate patience, writing code for your Flash game can be potentially frustrating. Luckily, Simon was able to guide us, with minimum meltdowns, to the successful creation of our very own Flash game. Below are screenshots of my Flash game and program code.



